Monday, December 30, 2013
The Last of Us - PS3 Review
Saturday, December 28, 2013
The Legend of Zelda: A Link Between Worlds - Nintendo 3DS Review
The Legend of Zelda: A Link to the Past was my first ever Zelda title as well as one of my favorite games for the SNES. Now, 22 years later, Nintendo has released a sequel to the game on the Nintendo 3DS, set in the same world with the same top down gameplay. While this may not have topped the original, it still is one of the best titles for the system.
STORY:
If I was asked to tell anyone what the story of the game was, it would probably go something like this:
I had to look it up. This guy is called Yuga. |
"This scary clown man starts to stir shit up by kidnapping the Seven Sages of Hyrule to revive Ganon. Link collects items while traveling back and forth between Hyrule and the dark "Lorule" (Fucking genius), completing dungeons to rescue the Sages and defeat the final boss."
Out of all the Zelda games I have played, the story in Link Between Worlds is probably the most inconsequential. Story was never a strong point of the series and Link Between World's narrative falls flat when compared to other titles in the franchise.
While this may be due to the more free-form nature of the gameplay, much of the feeling of being on an epic quest to save the land is lost and broken down into simply completing dungeon after dungeon to move closer to the ending (but it does wrap up quite nicely).
PRESENTATION:
Taken at 4AM after completing the game. |
The music this time around is a fully orchestrated, and while no new song particularly stands out, the music never gets tiring to listen to while hacking away inside the dungeons.
GAMEPLAY:
cr. Kotaku |
The items are all up for grabs in your home, in which after starting your quest, is converted into a store by a purple bunny man (I don't remember his name either). Items can be initially rented for a fee and then bought for an even larger fee. Rented items are lost should you ever fall in battle, but bought items are permanently kept in your inventory. These items can later be upgraded to more powerful versions with a collection side-quest.
So many elevators. So many floors. |
The star of any Zelda game has always been the dungeons, and Link Between Worlds does not disappoint. The puzzles are truly clever, requiring multi-step and multi-layered thinking. The most interesting aspect of these new dungeon puzzles is that as you can bring in almost all the items into any dungeon, many of the puzzles have multiple solutions. There were several times I definitely "brute forced" may way past a spot using an item I'm sure was not supposed to be there.
Walk like an Egyptian |
BOTTOM LINE:
The Legend of Zelda: A Link Between Worlds is a fantastic game. While the story might disappoint, the ingenious puzzles had me playing almost non-stop during my 15 hour completion time. It's the classic Zelda formula distilled into its most basic components and given a fresh new spin for the more mature audience who grew up with the games.
8.5/10
Friday, December 27, 2013
LIMBO - PS Vita Review
After a recent sale on PS+ I decided to pick up LIMBO again for my Vita after playing about half way and giving up on my Steam copy.
STORY:
LIMBO is a 2D puzzle platformer with no story to speak of. Your character is a small boy who is only seen as a silhouette in a completely black and white world. You wake up and proceed to run right with no other motivation than to complete the puzzles and not die. While there are some hints at plot with hostile native children carrying spears, setting off traps to impede your progress and the appearance of a small girl, there are no dialogue or cut-scenes that give any explanation to who or where you are.
Presentation:
LIMBO is presented completely in black and white which lends to the feeling of isolation and fear throughout the game. You will see things such as giant spiders, corpses of those who came before you, and backgrounds ranging from fairytale forests to the insides of loud industrial factories. If there was one drawback to this visual style, it would be that sometimes puzzle elements are hard to make out unless you are really looking. You can often miss a bear trap on the ground or improperly judge an angle of a slope that will send you careening toward your death. The sound an music are too, kept to an appropriate minimum with the sound of your crunching bones accentuating the silence.
Gameplay:
And you will hear this sound of death, a lot. LIMBO is a game that isn’t afraid to teach you how to overcome it’s puzzles by killing you. You’ll solve one section of the game only to run head first into a spinning saw blade or spike-filled pit. Through this punishment you are taught slowly to respect everything in the environment as dangerous and to pay close attention to the things around you. While the puzzles can be punishing, luckily this is off-set with an extremely forgiving checkpoint system that restarts you immediately before the challenge you just failed.
The puzzles in LIMBO are excellent as well. Starting off from simple platforming and block pushing, and ending on some fiendish timing based puzzles, the difficulty curve is perfect during the games 4-6 hour campaign. While never reaching the “I’m a genius” level of Braid’s puzzle design, there will definitely be times where you will have a satisfied grin on your face after cracking an especially devious, multi-tierd section.
While the game is fairly short, I did enjoy most of my time in LIMBO’s dark and twisted world. And for the price I paid ($3.45), there was nothing to complain about.
Bottom Line:
LIMBO is an excellent pure puzzle-platformer whose truly unique visual style along with dark sense of humor make it a must play for those who like to flex their brains while not minding having them repeatedly caved in by a giant falling block.
8/10